Showing posts with label marketing. Show all posts
Showing posts with label marketing. Show all posts

13 Feb 2007

Communities



“Share of mind, share of experience are key. A trusted relationship is necessary, even in business portals”

Introduction

What are communities and why are they successful. Initiatives like Second Life and YouTube have surprised the internet world after its rapid rise and fall at the turn of the century. Back in 1998 I defined communication concepts around community thinking, too early.

Below I will combine community thinking and the use of media and message to explain the success of these initiatives.

Communities

A community is a group (of consumers or businesses) with a common interest in a certain subject, common (predictable) behaviour and therefore common (predictable) needs of information, communication, products, entertainment and/or education etc. By defining communities, building a (virtual) environment for them in which they feel comfortable and in which their information and communication needs are satisfied. Thus inviting them to participate in a natural way as part of their day-to-day lives.

Advantages over the traditional ways of communication can be realized with these target audiences. Information will be welcomed instead of abominated. Within the communities all media can be used in the optimal multimedia mix designed for the specific purpose. Also referred to as media cascading.

The general idea is to build communities for these target groups and facilitate these communities with the desired information and communication infrastructure. The result of this, as we see it, is the creation of a commercial environment which otherwise would have been left unexploited.

Content

Content is used to serve several purposes but differs from community to community. It always attracts and holds target audiences. A constantly monitored tailor-made system has to be used to measure the effect of the content provided. Basically content is generated by community members.

The media and tools used need to be tuned to the need for different characteristics like; frequency, pace, situation, context, contact intention, state of mind, etc. This can be seen as the new way of publishing, which is basically reversing the way in which publishing takes place nowadays. I earlier referred to this topic as “the publisher’s dilemma”.

Media Cascading

The use of different media to get THE MESSAGE across is not very new, but it is rarely used in an effective coherent approach. To resolve the main issue for the Internet, “predictable traffic”;
The media cascade is used in four basic steps (4 step communication program):
1. Draw attention
2. Interest and hold attention
3. Transact and deliver
4. Personalize and relate
For every specific situation a tailor-made cascade can be designed.

It is evident that every type of communication is based on these four steps. Even the exchange of opinions follows this concept. The main reason is that there has to be a basis of trust, a relationship must be established before a transaction can take place, before an opinion is accepted and/or countered.

It is also evident that the use of forced exposure is a necessity to start up the communication process. In step one, “broad band” media will be used to draw as much attention as possible. (E.g. TV, Radio, Newspaper, Billboard). A conversion of interested individuals towards the chosen relationship medium – where the permission marketing is executed - is necessary. This could either be DM, Internet or even paper coupons, depending on the chosen concept. Optimizing this conversion can be done through integrated concepts that go beyond basic marketing techniques.

Community concept thinking and the target group approach.

One could argue that the community concept thinking is nothing new at all. Many target groups exist and many target groups are subject to information providing and market communication activities. For example ANWB and KNVB (two of the largest associations of individuals in The Netherlands) could be defined as communities, the first one of bicyclists and car owners, the second one of soccer players. And although they have certain basic characteristics of communities as defined earlier in this plan, still they are no digital communities. The reasons why not are;
· They are not treated as a community; the members do not feel as community members; there is not enough affinity and dedication;
· There is no infrastructural binding of the members: the special interest magazine, the website etc. are not part of a larger integrated infrastructure; they are bits and pieces;
· There is hardly any information available of the members of the community: their preferences, their desires, their circumstances, their needs;
· The infrastructure in the “community” is far from complete: databases are missing, a dedicated television channel is missing, content providers are missing;
· The marketing approach to this audience is still group oriented versus individual thinking as part of a common interest group.
Though the mentioned groups could form a basis for a community, the community structure, thinking and approach is yet far from present.

The new economy community is different from old economy communities. The most important differences are;

Successful communities are to be clear about the following topics;




Reversing the marketing approach

In order to make communities successful it is essential to totally reverse marketing principles. Consumers will only participate in a commercial transaction with their explicit permission. Once the permission is granted a relation of trust and participation can develop.

Trends in the market

Trends in the market communication business are:
· An overkill of advertisement activity in general and on TV in particular;
· An upcoming resistance against direct mail and direct approach by telephone;
· Market oriented thinking makes way for individual oriented thinking;
· Transaction oriented thinking makes way for relation oriented thinking;
· Individualization of the society: the target group thinking is being replaced by target individual thinking;
· Mass customization
· Cocooning: getting the world into the homes rather than going out into the world.
Community thinking exactly fits in these trends.

These trends are facilitated by the ever-increasing possibilities of ICT-driven media and Internet in particular. The real world is more and more replaced or taken over by virtual worlds.

The advantages of the community concept are:
· Increased trusted relationships (not loyalty – if you want loyalty, buy a dog!!)
· Positive approach by customers on receipt of (desired) information;
· Reduction of waste in market communication and advertisement activities;
· Reduction of market communication costs.

Communities as I see it can create a revolution in market communication thinking and market communication approach. It will at the same time contribute to a more efficient society and create a new business of community building and content building.

The schema below illustrates the shift in communication, companies will use in order to be competitive. “The community is the company”.

The basic model is to give away value first and go for commercial results once a relationship is made. Behind these communities concession models are exploited - amongst others. The value of the relationship is rarely based on company names, but on the contents and intensity of the community.

The size of the market for communities is hard to estimate since a lot of revenue streams are invisible to the outside world, as well as which parties hold concessions within the communities.

There are much more successful internet communities active in all shapes and sizes. Whether they value by fun like YouTube or value by transaction like Marktplaats or eBay or even referral like Google and news portals. Two things really stand out.

1. Their value is based on the kind and number of their relationships.
2. None of them have been started by traditional companies and/or marketers.

Could it be a blind spot in market approach?

Self organization

Self organisation is a popular topic among ICT people. We have in fact been “self-organising” our society since the dawn of man. From family into village into tribe into nation into the global village world.

In general self organisation means that a group of “individuals” create a way of co-habitation / communication among themselves that allow them to work together based on a set of mutual interests and rules. This includes language, value systems (e.g. religion), decision making, value transfer (money) and entertainment. In our modern society an extra element is added to the way we work together, computers. They help us communicate, structure information, make appointments, meet in chat or video session. In one word it allows us to collaborate without physical limitations.

Society will re-organize itself with the aid of computer networks. New and different social networks will arise. In my youth everything happened in the real world. To make friends or better to maintain friendships you had to meet in person. This limits the total number of social connectors one can deal with. In this digital age people meet on the net without moving physically. My oldest daughter’s social network is at least three times my network at the same age. They contact through SMS, phone, chat boxes and exchange info through profile sites on the internet. News travel fast in a social network

Intelligent matching software will enhance the role the network is playing in the social environment. Matching of contexts, preferences and relationships. They will constantly and automatically evaluate the value of a match (or relationship). You’ll have to realize the different specialisms computers have. They can – for instance - negotiate a thousand times per minute. I myself will call someone maybe once every hour if it is really important. Great in logistics and scheduling!

Many social networks arise with the introduction of Web 2.0. Just Google around and you’ll find many of them.

Summary

Means : Web 2.0 application technology allows for single page websites where individuals can form groups around topics. The applications behind this will rapidly develop into multi functional environments replacing the functionality of PC’s and standard office software. The market for PC applications will shrink fast. Microsoft biggest thread.

Message : Companies and individuals will be drawn to the most attractive offering they can find. It is there that they will listen.

Media : Media have to address the user’s individual drivers and context. Interaction is the main ingredient to meet this goal. Traditional media will rapidly loose their grip on these developments.

29 Nov 2006

The value chain reversed


The customer has become the main asset of a company since the introduction of interactive technology. How do we activate and manage this asset?

A company or organization can be described as the sum of its assets or as a profit and loss statement. Modern companies can also be described as the sum of its stakeholders. A few companies are already valued as the sum of their customers. These are companies build around interactive participation like audio/video postings, social networks and mobile phone operators. This trend will expand to traditional companies when they create digital customer service environments. Customer participation will increase and therefore has to be taken very seriously.

This book deals with the increasing role of media in customer relationships. The simple fact that customers can talk back revolutionises these B-to-B and B-to-C relationships up to the point that the value of a company will be expressed as the sum of its relationships instead of its products. The value chain reversed.

The basic ingredients of digital relationships are Marketing brought to customers through the use of the appropriate Media using the right infrastructural Means.
I will apply this 3M model when necessary to understand the impact on organisational issues like business processes, change and program management and governance.

In the spring of 1993 I was asked to start a business development unit within a large Dutch based ICT supplier. We found ourselves confronted with many questions we were not able to answer. It was the dawn of open systems standards and the dawn of a new communications phenomenon. It was called the Internet.

We had already implemented a new media knowledge unit dealing with what we then called interactive media Focussed on “Videotext”.

We changed our focus from videotext to the internet in an instant and left videotext for what it was, firmly convinced of the fact that the internet would replace videotext in the blink of an eye.

In retrospect the fun here is that videotext is neither interactive, nor new media. On the other hand videotext applications are still active in large numbers.

Since then I have given a lot of thought to different media types and asked questions like;

o Will new digital media replace the old ones?
o Can different media types reinforce each other or are they just competitors?
o Do media have the same lifecycle as normal products?
o Can people deal with more than one medium at a time?
o How is marketing affected by the introduction off a new medium?
o What values more in media; transaction or attention?
o How will interactivity influence organisations, its processes and its people?

The business development drive calls for two important ingredients. First of all technological knowledge is required. At the same time the knowledge of business processes and relationships between companies and their customers becomes relevant because the automated processes of companies affected the day-to-day life of their customers for the first time.

This may well be the basis for the new media dilemma. Traditional technology experts are basically looking inward and have to change their attitude to more external / commercial thinking.

In the years 1997 until 2000 I focussed on the possible synergy between media. I had the dream of being able to convert audiences from broadcast media towards narrowcast media, in order to be able to influence consumers in their behaviour and create relationships other than just based on pre and horizontally programmed media. I really thought that you could use TV to power up internet initiatives and even create communities.

I found the broadcast television companies and TV production companies interested in the thought, but not in the action. The magazine companies listened to these new insights and stated that digital media could never replace the paper friend function magazines represent.

In a later stage I targeted marketing companies with actually the same results.

They where all proven right when in late 2000 the internet promise collapsed. But…

Right now the early internet adopters have become of age, they have a commercial status, and they have become a market. They don’t read magazines (or only a few), they don’t read magazines (or only free of charge) they spend a lot of time on digital gaming, mobile telephones, iPod’s and what have you.

We see a shift in advertising spending towards digital media. Not on all levels but significant.

The introduction of new entertainment and information devices shows such innovative power that only from that phenomenon you can conclude that they are here to stay, that this is just the beginning.

Recent jobs for publishing companies revitalised my ideas on how media affect people, what role they play in the day to day life and why new and old media have not yet found a good synergy model.

Everything in this book is a sublimation of my own ideas on media and marketing and the technology that enables it. They are based on research, practical experience, discussions, sales pitches, presentations and projects I have done. The ideas like Media Cascades and reversed value chains are my own observations. Ideas like Life Cycle management merely an interpretation of previous studies that I leave unreferenced.

I hope to challenge your thoughts and ideas on the interaction between media and people and that it triggers you to look at your business from a different perspective.

Part I. will focus on the customer side with topics like;

Value chains
Consumer behaviour and media
Changing media landscape
Publishing dilemmas
Building relationships

Part II. deals with technology its possibilities, its usage and its effect on customers;
Technology push
Innovation
Life cycle management

Part III. Puts the different media in perspective.;
Media characteristics
Media cascades
Communities, portals and self organisation
Content production and property rights

Finally I will present you with a number of generic cases to illustrate my reasoning which I hope will challenge you.
o Publishing
o Marketing Agency
o Telecom
o Service Institution
o Logistics

I hope to show you that companies are all facing the same challenge. The use of interaction to their best interest. A lot of change lies ahead.


Three angles to look at companies.

The Means they have. This includes all assets, people, machines, software, everything. The sum off all means appears on the balance sheet that is the basis for the company’s value

The Message they send. This has to do with the image off the companies, how it wants to be recognized. It creates the social context

The Media they use to send the message to their customers

In every chapter I will go into these aspects in a brief summary